#include "common" // coop shit #include "monsters/monster_qarmy" #include "monsters/monster_qdog" #include "monsters/monster_qogre" #include "monsters/monster_qfiend" #include "monsters/monster_qscrag" #include "monsters/monster_qknight" #include "monsters/monster_qshambler" #include "monsters/monster_qzombie" #include "monsters/monster_qboss" void MapInit() { q1_InitCommon(); q1_RegisterMonsters(); } void q1_RegisterMonsters() { q1_RegisterMonster_ARMY(); q1_RegisterMonster_DOG(); q1_RegisterMonster_OGRE(); q1_RegisterMonster_FIEND(); q1_RegisterMonster_SCRAG(); q1_RegisterMonster_KNIGHT(); q1_RegisterMonster_SHAMBLER(); q1_RegisterMonster_ZOMBIE(); q1_RegisterMonster_BOSS(); }