namespace HLWanted_Knife { const int KNIFE_DMG = 20; enum knife_e { KNIFE_IDLE1 = 0, KNIFE_DRAW, KNIFE_HOLSTER, KNIFE_ATTACK1HIT, KNIFE_ATTACK1MISS, KNIFE_ATTACK2MISS, KNIFE_ATTACK2HIT, KNIFE_ATTACK3MISS, KNIFE_ATTACK3HIT, KNIFE_IDLE2, KNIFE_IDLE3 }; class weapon_knife : CBaseCustomWeapon { int m_iSwing; TraceResult m_trHit; void Spawn() { self.Precache(); g_EntityFuncs.SetModel( self, "models/wanted/w_knife.mdl" ); self.m_iClip = -1; self.m_flCustomDmg = self.pev.dmg; self.FallInit(); SetUse( UseFunction( this.CustomUse ) ); } void Precache() { self.PrecacheCustomModels(); g_Game.PrecacheModel( "models/wanted/v_knife.mdl" ); g_Game.PrecacheModel( "models/wanted/w_knife.mdl" ); g_Game.PrecacheModel( "models/wanted/p_knife.mdl" ); g_SoundSystem.PrecacheSound( "wanted/weapons/knife_hit1.wav" ); g_Game.PrecacheGeneric( "sound/" + "wanted/weapons/knife_hit1.wav" ); g_SoundSystem.PrecacheSound( "wanted/weapons/knife_hit2.wav" ); g_Game.PrecacheGeneric( "sound/" + "wanted/weapons/knife_hit2.wav" ); g_SoundSystem.PrecacheSound( "wanted/weapons/knife_hitbod1.wav" ); g_Game.PrecacheGeneric( "sound/" + "wanted/weapons/knife_hitbod1.wav" ); g_SoundSystem.PrecacheSound( "wanted/weapons/knife_hitbod2.wav" ); g_Game.PrecacheGeneric( "sound/" + "wanted/weapons/knife_hitbod2.wav" ); g_SoundSystem.PrecacheSound( "wanted/weapons/knife_hitbod3.wav" ); g_Game.PrecacheGeneric( "sound/" + "wanted/weapons/knife_hitbod3.wav" ); g_SoundSystem.PrecacheSound( "wanted/weapons/knife_miss1.wav" ); g_Game.PrecacheGeneric( "sound/" + "wanted/weapons/knife_miss1.wav" ); g_Game.PrecacheGeneric( "sprites/" + "wanted/320hud1.spr" ); g_Game.PrecacheGeneric( "sprites/" + "wanted/640hud1.spr" ); g_Game.PrecacheGeneric( "sprites/" + "wanted/640hud4.spr" ); g_Game.PrecacheGeneric( "sprites/" + "wanted/weapon_knife.txt" ); g_Game.PrecacheOther( GetTKnifeName() ); } bool GetItemInfo( ItemInfo& out info ) { info.iMaxAmmo1 = -1; info.iAmmo1Drop = -1; info.iMaxAmmo2 = -1; info.iAmmo2Drop = -1; info.iMaxClip = WEAPON_NOCLIP; info.iSlot = 0; info.iPosition = 6; info.iId = g_ItemRegistry.GetIdForName( self.pev.classname ); info.iFlags = 0; info.iWeight = 0; return true; } bool AddToPlayer( CBasePlayer@ pPlayer ) { if( !BaseClass.AddToPlayer( pPlayer ) ) return false; SetThink( null ); @m_pPlayer = pPlayer; NetworkMessage message( MSG_ONE, NetworkMessages::WeapPickup, pPlayer.edict() ); message.WriteLong( g_ItemRegistry.GetIdForName( self.pev.classname ) ); message.End(); return true; } bool Deploy() { bool bResult; { bResult = self.DefaultDeploy( self.GetV_Model( "models/wanted/v_knife.mdl" ), self.GetP_Model( "models/wanted/p_knife.mdl" ), KNIFE_DRAW, "crowbar" ); self.m_flTimeWeaponIdle = g_Engine.time + Math.RandomFloat(1.0, 2.0); return bResult; } } void Holster( int skiplocal /* = 0 */ ) { self.m_fInReload = false;// cancel any reload in progress. m_pPlayer.m_flNextAttack = g_WeaponFuncs.WeaponTimeBase() + 0.5; m_pPlayer.pev.viewmodel = ""; SetThink( null ); } void PrimaryAttack() { if( !Swing( 1 ) ) { SetThink( ThinkFunction( this.SwingAgain ) ); self.pev.nextthink = g_Engine.time + 0.1; } } void SecondaryAttack() { self.TertiaryAttack(); } void TertiaryAttack() { m_pPlayer.SetAnimation( PLAYER_ATTACK1 ); m_pPlayer.pev.punchangle.x = -2.0f; Math.MakeVectors( m_pPlayer.pev.v_angle ); CBaseEntity@ pTKnife = g_EntityFuncs.Create( GetTKnifeName(), m_pPlayer.pev.origin + g_Engine.v_forward * 16 + g_Engine.v_up * 24, m_pPlayer.pev.v_angle, false, m_pPlayer.edict() ); if( pTKnife !is null ) { pTKnife.pev.velocity = g_Engine.v_forward * 1024; pTKnife.pev.angles = Math.VecToAngles( pTKnife.pev.velocity ); pTKnife.pev.avelocity.z = 10; knife_throw@ pKnife = cast(CastToScriptClass(pTKnife)); pKnife.SetThink( ThinkFunction( pKnife.Think ) ); pKnife.pev.nextthink = g_Engine.time + 0.1; self.m_flNextPrimaryAttack = g_Engine.time + 1.0; self.m_flNextSecondaryAttack = g_Engine.time + 1.0; self.m_flNextTertiaryAttack = g_Engine.time + 1.0; self.m_flTimeWeaponIdle = g_Engine.time + 1.0; CBasePlayerItem@ pItem = m_pPlayer.HasNamedPlayerItem( GetKnifeName() ); if( pItem !is null ) { m_pPlayer.RemovePlayerItem( pItem ); m_pPlayer.SetItemPickupTimes( 0.0 ); // a fix g_EntityFuncs.Remove( self ); // prevent player from quick-switching } } } void Smack() { g_WeaponFuncs.DecalGunshot( m_trHit, BULLET_PLAYER_CROWBAR ); } void SwingAgain() { Swing( 0 ); } bool Swing( int fFirst ) { bool fDidHit = false; TraceResult tr; Math.MakeVectors( m_pPlayer.pev.v_angle ); Vector vecSrc = m_pPlayer.GetGunPosition(); Vector vecEnd = vecSrc + g_Engine.v_forward * 32; self.m_flTimeWeaponIdle = g_Engine.time + Math.RandomFloat(1.0, 2.0); g_Utility.TraceLine( vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer.edict(), tr ); if ( tr.flFraction >= 1.0 ) { g_Utility.TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, m_pPlayer.edict(), tr ); if ( tr.flFraction < 1.0 ) { // Calculate the point of intersection of the line (or hull) and the object we hit // This is and approximation of the "best" intersection CBaseEntity@ pHit = g_EntityFuncs.Instance( tr.pHit ); if ( pHit is null || pHit.IsBSPModel() ) g_Utility.FindHullIntersection( vecSrc, tr, tr, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX, m_pPlayer.edict() ); vecEnd = tr.vecEndPos; // This is the point on the actual surface (the hull could have hit space) } } if ( tr.flFraction >= 1.0 ) { if( fFirst != 0 ) { // miss switch( ( m_iSwing++ ) % 3 ) { case 0: self.SendWeaponAnim( KNIFE_ATTACK1MISS ); break; case 1: self.SendWeaponAnim( KNIFE_ATTACK2MISS ); break; case 2: self.SendWeaponAnim( KNIFE_ATTACK3MISS ); break; } self.m_flNextPrimaryAttack = g_Engine.time + 0.5; self.m_flNextSecondaryAttack = self.m_flNextPrimaryAttack; self.m_flNextTertiaryAttack = self.m_flNextPrimaryAttack; // play wiff or swish sound g_SoundSystem.EmitSoundDyn( m_pPlayer.edict(), CHAN_WEAPON, "wanted/weapons/knife_miss1.wav", 1, ATTN_NORM, 0, 94 + Math.RandomLong( 0,0xF ) ); // player "shoot" animation m_pPlayer.SetAnimation( PLAYER_ATTACK1 ); } } else { // hit fDidHit = true; CBaseEntity@ pEntity = g_EntityFuncs.Instance( tr.pHit ); switch( ( ( m_iSwing++ ) % 2 ) + 1 ) { case 0: self.SendWeaponAnim( KNIFE_ATTACK1HIT ); break; case 1: self.SendWeaponAnim( KNIFE_ATTACK2HIT ); break; case 2: self.SendWeaponAnim( KNIFE_ATTACK3HIT ); break; } m_pPlayer.SetAnimation( PLAYER_ATTACK1 ); float flDamage = KNIFE_DMG; if ( self.m_flCustomDmg > 0 ) flDamage = self.m_flCustomDmg; g_WeaponFuncs.ClearMultiDamage(); if ( self.m_flNextPrimaryAttack + 1 < g_Engine.time ) { // first swing does full damage pEntity.TraceAttack( m_pPlayer.pev, flDamage, g_Engine.v_forward, tr, DMG_CLUB ); } else { // subsequent swings do 50% (Changed -Sniper) (Half) pEntity.TraceAttack( m_pPlayer.pev, flDamage * 0.5, g_Engine.v_forward, tr, DMG_CLUB ); } g_WeaponFuncs.ApplyMultiDamage( m_pPlayer.pev, m_pPlayer.pev ); //m_flNextPrimaryAttack = gpGlobals->time + 0.30; //0.25 // play thwack, smack, or dong sound float flVol = 1.0; bool fHitWorld = true; if( pEntity !is null ) { self.m_flNextPrimaryAttack = g_Engine.time + 0.30; //0.25 self.m_flNextSecondaryAttack = self.m_flNextPrimaryAttack; self.m_flNextTertiaryAttack = self.m_flNextPrimaryAttack; if( pEntity.Classify() != CLASS_NONE && pEntity.Classify() != CLASS_MACHINE && pEntity.BloodColor() != DONT_BLEED ) { if( pEntity.IsPlayer() ) { pEntity.pev.velocity = pEntity.pev.velocity + ( self.pev.origin - pEntity.pev.origin ).Normalize() * 120; } // play thwack or smack sound switch( Math.RandomLong( 0, 2 ) ) { case 0: g_SoundSystem.EmitSound( m_pPlayer.edict(), CHAN_WEAPON, "wanted/weapons/knife_hitbod1.wav", 1, ATTN_NORM ); break; case 1: g_SoundSystem.EmitSound( m_pPlayer.edict(), CHAN_WEAPON, "wanted/weapons/knife_hitbod2.wav", 1, ATTN_NORM ); break; case 2: g_SoundSystem.EmitSound( m_pPlayer.edict(), CHAN_WEAPON, "wanted/weapons/knife_hitbod3.wav", 1, ATTN_NORM ); break; } m_pPlayer.m_iWeaponVolume = 128; if( !pEntity.IsAlive() ) return true; else flVol = 0.1; fHitWorld = false; } } // play texture hit sound // UNDONE: Calculate the correct point of intersection when we hit with the hull instead of the line if( fHitWorld == true ) { float fvolbar = g_SoundSystem.PlayHitSound( tr, vecSrc, vecSrc + ( vecEnd - vecSrc ) * 2, BULLET_PLAYER_CROWBAR ); self.m_flNextPrimaryAttack = g_Engine.time + 0.25; //0.25 self.m_flNextSecondaryAttack = self.m_flNextPrimaryAttack; self.m_flNextTertiaryAttack = self.m_flNextPrimaryAttack; // override the volume here, cause we don't play texture sounds in multiplayer, // and fvolbar is going to be 0 from the above call. fvolbar = 1; // also play crowbar strike switch( Math.RandomLong( 0, 1 ) ) { case 0: g_SoundSystem.EmitSoundDyn( m_pPlayer.edict(), CHAN_WEAPON, "wanted/weapons/knife_hit1.wav", fvolbar, ATTN_NORM, 0, 98 + Math.RandomLong( 0, 3 ) ); break; case 1: g_SoundSystem.EmitSoundDyn( m_pPlayer.edict(), CHAN_WEAPON, "wanted/weapons/knife_hit2.wav", fvolbar, ATTN_NORM, 0, 98 + Math.RandomLong( 0, 3 ) ); break; } } // delay the decal a bit m_trHit = tr; SetThink( ThinkFunction( this.Smack ) ); self.pev.nextthink = g_Engine.time + 0.2; m_pPlayer.m_iWeaponVolume = int( flVol * 512 ); } return fDidHit; } void CustomUse( CBaseEntity@ pActivator, CBaseEntity@ pCaller, USE_TYPE useType, float value ) { if( pActivator is null || pCaller is null ) return; if( pActivator !is pCaller && !pCaller.IsPlayer() ) return; CBasePlayer@ pPlayer = cast( pCaller ); if( pPlayer.HasNamedPlayerItem( GetKnifeName() ) is null ) { /*self.CheckRespawn(); pPlayer.SetItemPickupTimes(0); pPlayer.GiveNamedItem( self.pev.classname ); g_EntityFuncs.Remove( self ); return;*/ if( pPlayer.AddPlayerItem( self ) != APIR_NotAdded ) // makes respawning sound but it works as expected at least { self.AttachToPlayer( pPlayer ); g_SoundSystem.EmitSound( self.edict(), CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM ); } } } void WeaponIdle() { if( self.m_flTimeWeaponIdle > g_Engine.time ) return; int iAnim; float flRand = g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 10, 15 ); switch( Math.RandomLong(0, 2) ) { case 0: { iAnim = KNIFE_IDLE1; self.m_flTimeWeaponIdle = g_Engine.time + 2.0f; } break; case 1: { iAnim = KNIFE_IDLE2; self.m_flTimeWeaponIdle = g_Engine.time + 2.0f; } break; case 2: { iAnim = KNIFE_IDLE3; self.m_flTimeWeaponIdle = g_Engine.time + 0.6f; } break; } self.SendWeaponAnim( iAnim ); } void DestroyThink() { g_EntityFuncs.Remove( self ); } void FadeOut() { pev.nextthink = g_Engine.time + 0.1; if( pev.rendermode == kRenderNormal ) { pev.renderamt = 255; pev.rendermode = kRenderTransTexture; } if( pev.renderamt > 7 ) { pev.renderamt -= 7; } else { pev.renderamt = 0; pev.nextthink = g_Engine.time + 0.1f; SetThink( ThinkFunction( this.DestroyThink ) ); return; } } } string GetKnifeName() { return "weapon_knife"; } class knife_throw : ScriptBaseEntity//ScriptBasePlayerWeaponEntity { private string MODEL = "models/wanted/w_knife.mdl"; array pHitSounds = { "wanted/weapons/knife_hitbod1.wav", "wanted/weapons/knife_hitbod2.wav", "wanted/weapons/knife_hitbod3.wav" }; array pHitMissSounds = { "wanted/weapons/knife_hit1.wav", "wanted/weapons/knife_hit2.wav" }; void Precache() { g_Game.PrecacheModel( MODEL ); for( uint uiIndex = 0; uiIndex < pHitSounds.length(); ++uiIndex ) { g_SoundSystem.PrecacheSound( pHitSounds[ uiIndex ] ); g_Game.PrecacheGeneric( "sound/" + pHitSounds[ uiIndex ] ); } for( uint uiIndex = 0; uiIndex < pHitMissSounds.length(); ++uiIndex ) { g_SoundSystem.PrecacheSound( pHitMissSounds[ uiIndex ] ); g_Game.PrecacheGeneric( "sound/" + pHitMissSounds[ uiIndex ] ); } } void Spawn() { Precache(); self.pev.movetype = MOVETYPE_BOUNCE; self.pev.solid = SOLID_BBOX; g_EntityFuncs.SetModel( self, MODEL ); self.pev.animtime = g_Engine.time; self.pev.framerate = 1.0f; self.pev.frame = 0.0f; g_EntityFuncs.SetOrigin( self, self.pev.origin ); g_EntityFuncs.SetSize( self.pev, Vector(-3.0, -3.0, -3.0), Vector(3.0, 3.0, 3.0) ); } void Think( void ) { pev.nextthink = g_Engine.time + 0.1; if( pev.waterlevel != 0 ) { pev.velocity = pev.velocity * 0.5; } Vector vecAngle; vecAngle = Math.VecToAngles( pev.velocity ); // Angle the knife depending on the velocity pev.angles.x = vecAngle.x; pev.angles.y = vecAngle.y; pev.angles.z += 2.0f; } void Touch( CBaseEntity@ pOther ) { SetThink( null ); SetTouch( null ); if( pOther.pev.takedamage > DAMAGE_NO ) { TraceResult tr = g_Utility.GetGlobalTrace( ); g_WeaponFuncs.ClearMultiDamage(); pOther.TraceAttack( pev.owner.vars, KNIFE_DMG, g_Engine.v_forward, tr, DMG_NEVERGIB ); g_WeaponFuncs.ApplyMultiDamage( self.pev, pev.owner.vars ); pev.velocity = g_vecZero; g_SoundSystem.EmitSoundDyn( self.edict(), CHAN_BODY, pHitSounds[Math.RandomLong(0, pHitSounds.length()-1)], 1.0f, ATTN_NORM, 0, PITCH_NORM ); } else { g_SoundSystem.EmitSoundDyn( self.edict(), CHAN_BODY, pHitMissSounds[Math.RandomLong(0, pHitMissSounds.length()-1)], 1.0f, ATTN_NORM, 0, PITCH_NORM ); if( pOther.pev.ClassNameIs( "worldspawn" ) ) { // if what we hit is static architecture, can stay around for a while. Vector vecDir = pev.velocity.Normalize(); pev.origin = pev.origin - vecDir * 1; pev.solid = SOLID_NOT; pev.movetype = MOVETYPE_FLY; pev.velocity = g_vecZero; pev.avelocity.z = 0; } if( g_EngineFuncs.PointContents(self.pev.origin) != CONTENTS_WATER ) { g_Utility.Sparks( pev.origin ); } } CBaseEntity @pEntity = g_EntityFuncs.CreateEntity( GetKnifeName(), null, false ); if( pEntity !is null ) { g_EntityFuncs.DispatchSpawn( pEntity.edict() ); weapon_knife@ pKnife = cast(CastToScriptClass(pEntity)); g_EntityFuncs.SetOrigin( pEntity, self.pev.origin ); pEntity.pev.spawnflags |= SF_NORESPAWN; pEntity.pev.angles.y = pev.angles.y; int iWeaponFade = int( g_EngineFuncs.CVarGetFloat( "mp_weaponfadedelay" ) ); pKnife.SetThink( ThinkFunction( pKnife.FadeOut ) ); pEntity.pev.nextthink = g_Engine.time + float( iWeaponFade ); } g_EntityFuncs.Remove( self ); pev.nextthink = g_Engine.time + 0.1; } } string GetTKnifeName() { return "knife_throw"; } void Register() { g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_Knife::weapon_knife", GetKnifeName() ); g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_Knife::knife_throw", GetTKnifeName() ); g_ItemRegistry.RegisterWeapon( GetKnifeName(), "wanted" ); } } //namespace HLWanted_Knife END