namespace HLWanted_Nagatow { class monster_nagatow : ScriptBaseMonsterEntity { array g_Sounds = { "wanted/nagatow/niatemother.wav", "wanted/nagatow/nibeatone.wav", "wanted/nagatow/nibeswift.wav", "wanted/nagatow/nibrave.wav", "wanted/nagatow/nidamnchooks.wav", "wanted/nagatow/nieagle.wav", "wanted/nagatow/niforicecream.wav", "wanted/nagatow/niguardme.wav", "wanted/nagatow/niheadband.wav", "wanted/nagatow/nihewillknow.wav", "wanted/nagatow/niibelieve.wav", "wanted/nagatow/niiscream.wav", "wanted/nagatow/niitis.wav", "wanted/nagatow/niitisso.wav", "wanted/nagatow/niitwasso.wav", "wanted/nagatow/niiwill.wav", "wanted/nagatow/nijoindead.wav", "wanted/nagatow/nimedicine.wav", "wanted/nagatow/nimoon.wav", "wanted/nagatow/ninewcloth.wav", "wanted/nagatow/nino.wav", "wanted/nagatow/ninosquaws.wav", "wanted/nagatow/ninotgood.wav", "wanted/nagatow/niok.wav", "wanted/nagatow/niooww.wav", "wanted/nagatow/niow.wav", "wanted/nagatow/nipaleface.wav", "wanted/nagatow/nipeacefull.wav", "wanted/nagatow/nirace.wav", "wanted/nagatow/niscream5.wav", "wanted/nagatow/niscream6.wav", "wanted/nagatow/niscript0.wav", "wanted/nagatow/niscript1.wav", "wanted/nagatow/niscript2.wav", "wanted/nagatow/nismell.wav", "wanted/nagatow/nisoontime.wav", "wanted/nagatow/nispirits.wav", "wanted/nagatow/nistarbright.wav", "wanted/nagatow/nistarman.wav", "wanted/nagatow/nistarstrue.wav", "wanted/nagatow/nisunfall.wav", "wanted/nagatow/nisunleaves.wav", "wanted/nagatow/nithewind.wav", "wanted/nagatow/nitruepath.wav", "wanted/nagatow/niwardance.wav", "wanted/nagatow/niweallscream.wav", "wanted/nagatow/niwhisky.wav", "wanted/nagatow/niyourwish.wav", "wanted/nagatow/niyouscream.wav", "wanted/nagatow/pain1.wav", "wanted/nagatow/pain2.wav", "wanted/nagatow/pain3.wav", "wanted/nagatow/pain4.wav", "wanted/nagatow/pain5.wav" }; void Precache() { g_Game.PrecacheModel( "models/wanted/nagatow.mdl" ); for( uint uiIndex = 0; uiIndex < g_Sounds.length(); ++uiIndex ) { g_SoundSystem.PrecacheSound( g_Sounds[uiIndex] ); // cache g_Game.PrecacheGeneric( "sound/" + g_Sounds[uiIndex] ); // client has to download } } void Spawn( void ) { Precache(); pev.solid = SOLID_NOT; dictionary keyvalues = { { "model", "models/wanted/nagatow.mdl" }, { "soundlist", "../wanted/nagatow/nagatow.txt" }, { "is_not_revivable", "1" }, { "displayname", "Nagatow" } }; CBaseEntity@ pEntity = g_EntityFuncs.CreateEntity( "monster_scientist", keyvalues, false ); CBaseMonster@ pSci = pEntity.MyMonsterPointer(); pSci.pev.origin = pev.origin; pSci.pev.angles = pev.angles; pSci.pev.health = pev.health; pSci.pev.targetname = pev.targetname; pSci.pev.netname = pev.netname; pSci.pev.weapons = pev.weapons; pSci.pev.body = pev.body; pSci.pev.skin = pev.skin; pSci.pev.mins = pev.mins; pSci.pev.maxs = pev.maxs; pSci.pev.scale = pev.scale; pSci.pev.rendermode = pev.rendermode; pSci.pev.renderamt = pev.renderamt; pSci.pev.rendercolor = pev.rendercolor; pSci.pev.renderfx = pev.renderfx; pSci.pev.spawnflags = pev.spawnflags; g_EntityFuncs.DispatchSpawn( pSci.edict() ); pSci.m_iTriggerCondition = self.m_iTriggerCondition; pSci.m_iszTriggerTarget = self.m_iszTriggerTarget; g_EntityFuncs.Remove( self ); } } class monster_nagatow_dead : ScriptBaseMonsterEntity { int m_iPose = 0; private arraym_szPoses = { "lying_on_back", "lying_on_stomach", "dead_sitting", "dead_hang", "dead_table1", "dead_table2", "dead_table3" }; bool KeyValue( const string& in szKey, const string& in szValue ) { if( szKey == "pose" ) { m_iPose = atoi( szValue ); return true; } else return BaseClass.KeyValue( szKey, szValue ); } void Precache() { if( string( self.pev.model ).IsEmpty() ) g_Game.PrecacheModel( self, "models/wanted/nagatow.mdl" ); else g_Game.PrecacheModel( self, self.pev.model ); } void Spawn() { Precache(); if( string( self.pev.model ).IsEmpty() ) g_EntityFuncs.SetModel( self, "models/wanted/nagatow.mdl" ); else g_EntityFuncs.SetModel( self, self.pev.model ); const float flHealth = self.pev.health; self.MonsterInitDead(); self.pev.health = flHealth; if( self.pev.health == 0 ) self.pev.health = 8; self.m_bloodColor = BLOOD_COLOR_RED; self.pev.solid = SOLID_SLIDEBOX; self.pev.movetype = MOVETYPE_STEP; self.pev.takedamage = DAMAGE_YES; self.SetClassification( CLASS_PLAYER_ALLY ); self.m_FormattedName = "Dead Nagatow"; self.pev.sequence = self.LookupSequence( m_szPoses[m_iPose] ); if ( self.pev.sequence == -1 ) { g_Game.AlertMessage( at_console, "Dead nagatow with bad pose\n" ); } } } void Register() { g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_Nagatow::monster_nagatow", "monster_nagatow" ); g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_Nagatow::monster_nagatow_dead", "monster_nagatow_dead" ); } } // end of HLWanted_Nagatow namespace