namespace HLWanted_Masala { class monster_masala : ScriptBaseMonsterEntity { array g_Sounds = { "wanted/masala/nbaagghh.wav", "wanted/masala/nbaahhh.wav", "wanted/masala/nbaayyee.wav", "wanted/masala/nbarrghh.wav", "wanted/masala/nbasktika.wav", "wanted/masala/nbcrazywoman.wav", "wanted/masala/nbcure.wav", "wanted/masala/nbcurse.wav", "wanted/masala/nbdanger.wav", "wanted/masala/nbdontscare.wav", "wanted/masala/nbdosomething.wav", "wanted/masala/nbeeerrr.wav", "wanted/masala/nbergg.wav", "wanted/masala/nbhappyan.wav", "wanted/masala/nbheal.wav", "wanted/masala/nbhellohat.wav", "wanted/masala/nbhey.wav", "wanted/masala/nbifollow.wav", "wanted/masala/nbillshowim.wav", "wanted/masala/nbinotgo.wav", "wanted/masala/nbiwaithere.wav", "wanted/masala/nbkinky.wav", "wanted/masala/nbloincloth.wav", "wanted/masala/nbno.wav", "wanted/masala/nbnosquaws.wav", "wanted/masala/nbok.wav", "wanted/masala/nbokiwait.wav", "wanted/masala/nboldshoes.wav", "wanted/masala/nboowwww.wav", "wanted/masala/nbouch.wav", "wanted/masala/nbpaleface.wav", "wanted/masala/nbprey.wav", "wanted/masala/nbprotectme.wav", "wanted/masala/nbquiet.wav", "wanted/masala/nbrun.wav", "wanted/masala/nbscript0.wav", "wanted/masala/nbscript1.wav", "wanted/masala/nbsoundpale.wav", "wanted/masala/nbspear.wav", "wanted/masala/nbtallhat.wav", "wanted/masala/nbthirsty.wav", "wanted/masala/nbthreelegs.wav", "wanted/masala/nbtooshort.wav", "wanted/masala/nbtotempole.wav", "wanted/masala/nbuhhuh.wav", "wanted/masala/nbummerrr.wav", "wanted/masala/nbwhiskey.wav", "wanted/masala/pain1.wav", "wanted/masala/pain2.wav", "wanted/masala/pain3.wav", "wanted/masala/pain4.wav", "wanted/masala/pain5.wav" }; void Precache() { g_Game.PrecacheModel( "models/wanted/masala.mdl" ); for( uint uiIndex = 0; uiIndex < g_Sounds.length(); ++uiIndex ) { g_SoundSystem.PrecacheSound( g_Sounds[uiIndex] ); // cache g_Game.PrecacheGeneric( "sound/" + g_Sounds[uiIndex] ); // client has to download } } void Spawn( void ) { Precache(); pev.solid = SOLID_NOT; dictionary keyvalues = { { "model", "models/wanted/masala.mdl" }, { "soundlist", "../wanted/masala/masala.txt" }, { "is_not_revivable", "1" }, { "displayname", "Masala" } }; CBaseEntity@ pEntity = g_EntityFuncs.CreateEntity( "monster_scientist", keyvalues, false ); CBaseMonster@ pSci = pEntity.MyMonsterPointer(); pSci.pev.origin = pev.origin; pSci.pev.angles = pev.angles; pSci.pev.health = pev.health; pSci.pev.targetname = pev.targetname; pSci.pev.netname = pev.netname; pSci.pev.weapons = pev.weapons; pSci.pev.body = pev.body; pSci.pev.skin = pev.skin; pSci.pev.mins = pev.mins; pSci.pev.maxs = pev.maxs; pSci.pev.scale = pev.scale; pSci.pev.rendermode = pev.rendermode; pSci.pev.renderamt = pev.renderamt; pSci.pev.rendercolor = pev.rendercolor; pSci.pev.renderfx = pev.renderfx; pSci.pev.spawnflags = pev.spawnflags; g_EntityFuncs.DispatchSpawn( pSci.edict() ); pSci.m_iTriggerCondition = self.m_iTriggerCondition; pSci.m_iszTriggerTarget = self.m_iszTriggerTarget; g_EntityFuncs.Remove( self ); } } class monster_masala_dead : ScriptBaseMonsterEntity { int m_iPose = 0; private arraym_szPoses = { "lying_on_back", "lying_on_stomach", "dead_sitting", "dead_hang", "dead_table1", "dead_table2", "dead_table3" }; bool KeyValue( const string& in szKey, const string& in szValue ) { if( szKey == "pose" ) { m_iPose = atoi( szValue ); return true; } else return BaseClass.KeyValue( szKey, szValue ); } void Precache() { if( string( self.pev.model ).IsEmpty() ) g_Game.PrecacheModel( self, "models/wanted/masala.mdl" ); else g_Game.PrecacheModel( self, self.pev.model ); } void Spawn() { Precache(); if( string( self.pev.model ).IsEmpty() ) g_EntityFuncs.SetModel( self, "models/wanted/masala.mdl" ); else g_EntityFuncs.SetModel( self, self.pev.model ); const float flHealth = self.pev.health; self.MonsterInitDead(); self.pev.health = flHealth; if( self.pev.health == 0 ) self.pev.health = 8; self.m_bloodColor = BLOOD_COLOR_RED; self.pev.solid = SOLID_SLIDEBOX; self.pev.movetype = MOVETYPE_STEP; self.pev.takedamage = DAMAGE_YES; self.SetClassification( CLASS_PLAYER_ALLY ); self.m_FormattedName = "Dead Masala"; self.pev.sequence = self.LookupSequence( m_szPoses[m_iPose] ); if ( self.pev.sequence == -1 ) { g_Game.AlertMessage( at_console, "Dead masala with bad pose\n" ); } } } void Register() { g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_Masala::monster_masala", "monster_masala" ); g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_Masala::monster_masala_dead", "monster_masala_dead" ); } } // end of HLWanted_Masala namespace