namespace HLWanted_Kaiewi { enum BodyGroup { BODYGROUP_BODY = 0, BODYGROUP_HEAD, BODYGROUP_GUN } enum HeadSubModel { HEAD_1 = 0, HEAD_2, HEAD_3, HEAD_4 } enum WeaponSubModel { GUN_BOW = 0, GUN_WINCHESTER, GUN_NONE } class monster_kaiewi : ScriptBaseMonsterEntity { array g_Sounds = { "wanted/kaiewi/ka_die1.wav", "wanted/kaiewi/ka_die2.wav", "wanted/kaiewi/ka_die3.wav", "wanted/kaiewi/ka_pain1.wav", "wanted/kaiewi/ka_pain2.wav", "wanted/kaiewi/ka_pain3.wav", "wanted/kaiewi/ka_pain4.wav", "wanted/kaiewi/ka_pain5.wav", "wanted/kaiewi/k_alert0.wav", "wanted/kaiewi/k_alert1.wav", "wanted/kaiewi/k_alert2.wav", "wanted/kaiewi/k_answer0.wav", "wanted/kaiewi/k_answer1.wav", "wanted/kaiewi/k_answer2.wav", "wanted/kaiewi/k_charge0.wav", "wanted/kaiewi/k_charge1.wav", "wanted/kaiewi/k_charge2.wav", "wanted/kaiewi/k_check0.wav", "wanted/kaiewi/k_check1.wav", "wanted/kaiewi/k_clear0.wav", "wanted/kaiewi/k_clear1.wav", "wanted/kaiewi/k_clear2.wav", "wanted/kaiewi/k_clear3.wav", "wanted/kaiewi/k_cover0.wav", "wanted/kaiewi/k_cover1.wav", "wanted/kaiewi/k_dynamite0.wav", "wanted/kaiewi/k_dynamite1.wav", "wanted/kaiewi/k_dynamite2.wav", "wanted/kaiewi/k_idle0.wav", "wanted/kaiewi/k_idle1.wav", "wanted/kaiewi/k_question0.wav", "wanted/kaiewi/k_question1.wav", "wanted/kaiewi/k_question2.wav", "wanted/kaiewi/k_question3.wav", "wanted/kaiewi/k_question4.wav", "wanted/kaiewi/k_taunt0.wav", "wanted/kaiewi/k_taunt1.wav", "wanted/kaiewi/k_taunt2.wav", "wanted/kaiewi/k_throw0.wav", "wanted/kaiewi/k_throw1.wav" }; void Precache() { g_Game.PrecacheModel( "models/wanted/kaiewi.mdl" ); for( uint uiIndex = 0; uiIndex < g_Sounds.length(); ++uiIndex ) { g_SoundSystem.PrecacheSound( g_Sounds[uiIndex] ); // cache g_Game.PrecacheGeneric( "sound/" + g_Sounds[uiIndex] ); // client has to download } } void Spawn( void ) { Precache(); pev.solid = SOLID_NOT; if( pev.body == -1 ) pev.body = Math.RandomLong( HEAD_1, HEAD_4 ); dictionary keyvalues = { { "model", "models/wanted/kaiewi.mdl" }, { "soundlist", "../wanted/kaiewi/kaiewi.txt" }, { "displayname", "Kaiewi" } }; CBaseEntity@ pEntity = g_EntityFuncs.CreateEntity( "monster_human_grunt", keyvalues, false ); CBaseMonster@ pGrunt = pEntity.MyMonsterPointer(); pGrunt.pev.origin = pev.origin; pGrunt.pev.angles = pev.angles; pGrunt.pev.health = pev.health; pGrunt.pev.targetname = pev.targetname; pGrunt.pev.netname = pev.netname; pGrunt.pev.weapons = 8; pGrunt.pev.body = pev.body; pGrunt.pev.skin = pev.skin; pGrunt.pev.mins = pev.mins; pGrunt.pev.maxs = pev.maxs; pGrunt.pev.scale = pev.scale; pGrunt.pev.rendermode = pev.rendermode; pGrunt.pev.renderamt = pev.renderamt; pGrunt.pev.rendercolor = pev.rendercolor; pGrunt.pev.renderfx = pev.renderfx; pGrunt.pev.spawnflags = pev.spawnflags; g_EntityFuncs.DispatchSpawn( pGrunt.edict() ); pGrunt.m_iTriggerCondition = self.m_iTriggerCondition; pGrunt.m_iszTriggerTarget = self.m_iszTriggerTarget; g_EntityFuncs.Remove( self ); } } class monster_kaiewi_dead : ScriptBaseMonsterEntity { int m_iPose = 0; private arraym_szPoses = { "deadstomach", "deadside", "deadsitting" }; bool KeyValue( const string& in szKey, const string& in szValue ) { if( szKey == "pose" ) { m_iPose = atoi( szValue ); return true; } else return BaseClass.KeyValue( szKey, szValue ); } void Precache() { if( string( self.pev.model ).IsEmpty() ) g_Game.PrecacheModel( self, "models/wanted/kaiewi.mdl" ); else g_Game.PrecacheModel( self, self.pev.model ); } void Spawn() { Precache(); if( string( self.pev.model ).IsEmpty() ) g_EntityFuncs.SetModel( self, "models/wanted/kaiewi.mdl" ); else g_EntityFuncs.SetModel( self, self.pev.model ); const float flHealth = self.pev.health; self.MonsterInitDead(); self.pev.health = flHealth; if( self.pev.health == 0 ) self.pev.health = 8; self.m_bloodColor = BLOOD_COLOR_RED; self.pev.solid = SOLID_SLIDEBOX; self.pev.movetype = MOVETYPE_STEP; self.pev.takedamage = DAMAGE_YES; self.SetClassification( CLASS_HUMAN_MILITARY ); self.m_FormattedName = "Dead Kaiewi"; self.SetBodygroup( BODYGROUP_GUN, GUN_NONE ); if( pev.body == -1 ) self.SetBodygroup( BODYGROUP_HEAD, Math.RandomLong(HEAD_1, HEAD_3) ); self.pev.sequence = self.LookupSequence( m_szPoses[m_iPose] ); if ( self.pev.sequence == -1 ) { g_Game.AlertMessage( at_console, "Dead kaiewi with bad pose\n" ); } } } void Register() { g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_Kaiewi::monster_kaiewi", "monster_kaiewi" ); g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_Kaiewi::monster_kaiewi_dead", "monster_kaiewi_dead" ); } } // end of HLWanted_Kaiewi namespace