namespace HLWanted_DynDave { class monster_dyndave : ScriptBaseMonsterEntity { array g_Sounds = { "wanted/dyndave/ddaskpope.wav", "wanted/dyndave/ddbathmonth.wav", "wanted/dyndave/ddbathnight.wav", "wanted/dyndave/ddbegorrah.wav", "wanted/dyndave/ddblownit.wav", "wanted/dyndave/ddbuyrock.wav", "wanted/dyndave/ddcompany.wav", "wanted/dyndave/ddcouldbeso.wav", "wanted/dyndave/dddamnfuse.wav", "wanted/dyndave/dddontknow.wav", "wanted/dyndave/dddropofirish.wav", "wanted/dyndave/dddrythroat.wav", "wanted/dyndave/ddfershure.wav", "wanted/dyndave/ddfinished.wav", "wanted/dyndave/ddgash.wav", "wanted/dyndave/ddgaw.wav", "wanted/dyndave/ddgetback.wav", "wanted/dyndave/ddgiveago.wav", "wanted/dyndave/ddgrandday.wav", "wanted/dyndave/ddhowudoin.wav", "wanted/dyndave/ddillwait.wav", "wanted/dyndave/ddjesss.wav", "wanted/dyndave/ddkegblow.wav", "wanted/dyndave/ddlanigans.wav", "wanted/dyndave/ddlookout.wav", "wanted/dyndave/ddmajor.wav", "wanted/dyndave/ddminersweekly.wav", "wanted/dyndave/ddmother.wav", "wanted/dyndave/ddmothergod.wav", "wanted/dyndave/ddnevermind.wav", "wanted/dyndave/ddnoprob.wav", "wanted/dyndave/ddnotgoon.wav", "wanted/dyndave/ddnotneeded.wav", "wanted/dyndave/ddnotsure.wav", "wanted/dyndave/ddohgod.wav", "wanted/dyndave/ddohmy.wav", "wanted/dyndave/ddopenyet.wav", "wanted/dyndave/ddrailroad.wav", "wanted/dyndave/ddsaloon.wav", "wanted/dyndave/ddseeright.wav", "wanted/dyndave/ddshantmove.wav", "wanted/dyndave/ddshould.wav", "wanted/dyndave/ddsocks.wav", "wanted/dyndave/ddstare.wav", "wanted/dyndave/ddstartrun.wav", "wanted/dyndave/ddstaying.wav", "wanted/dyndave/ddthanks.wav", "wanted/dyndave/ddtomornin.wav", "wanted/dyndave/ddtoodrunk.wav", "wanted/dyndave/ddtoriver.wav", "wanted/dyndave/ddwelcome.wav", "wanted/dyndave/ddwhatdevil.wav", "wanted/dyndave/ddwithyou.wav", "wanted/dyndave/ddyouok.wav", "wanted/dyndave/ddyousure.wav", "wanted/dyndave/pain1.wav", "wanted/dyndave/pain2.wav", "wanted/dyndave/pain3.wav", "wanted/dyndave/pain4.wav", "wanted/dyndave/pain5.wav", "wanted/dyndave/spit.wav" }; void Precache() { g_Game.PrecacheModel( "models/wanted/dyndave.mdl" ); for( uint uiIndex = 0; uiIndex < g_Sounds.length(); ++uiIndex ) { g_SoundSystem.PrecacheSound( g_Sounds[uiIndex] ); // cache g_Game.PrecacheGeneric( "sound/" + g_Sounds[uiIndex] ); // client has to download } } void Spawn( void ) { Precache(); pev.solid = SOLID_NOT; dictionary keyvalues = { { "model", "models/wanted/dyndave.mdl" }, { "soundlist", "../wanted/dyndave/dave.txt" }, { "is_not_revivable", "1" }, { "displayname", "Dave" } }; CBaseEntity@ pEntity = g_EntityFuncs.CreateEntity( "monster_scientist", keyvalues, false ); CBaseMonster@ pSci = pEntity.MyMonsterPointer(); pSci.pev.origin = pev.origin; pSci.pev.angles = pev.angles; pSci.pev.health = pev.health; pSci.pev.targetname = pev.targetname; pSci.pev.netname = pev.netname; pSci.pev.weapons = pev.weapons; pSci.pev.body = pev.body; pSci.pev.skin = pev.skin; pSci.pev.mins = pev.mins; pSci.pev.maxs = pev.maxs; pSci.pev.scale = pev.scale; pSci.pev.rendermode = pev.rendermode; pSci.pev.renderamt = pev.renderamt; pSci.pev.rendercolor = pev.rendercolor; pSci.pev.renderfx = pev.renderfx; pSci.pev.spawnflags = pev.spawnflags; g_EntityFuncs.DispatchSpawn( pSci.edict() ); pSci.m_iTriggerCondition = self.m_iTriggerCondition; pSci.m_iszTriggerTarget = self.m_iszTriggerTarget; g_EntityFuncs.Remove( self ); } } class monster_dyndave_dead : ScriptBaseMonsterEntity { int m_iPose = 0; private arraym_szPoses = { "lying_on_back", "lying_on_stomach", "dead_sitting", "dead_hang", "dead_table1", "dead_table2", "dead_table3" }; bool KeyValue( const string& in szKey, const string& in szValue ) { if( szKey == "pose" ) { m_iPose = atoi( szValue ); return true; } else return BaseClass.KeyValue( szKey, szValue ); } void Precache() { if( string( self.pev.model ).IsEmpty() ) g_Game.PrecacheModel( self, "models/wanted/dyndave.mdl" ); else g_Game.PrecacheModel( self, self.pev.model ); } void Spawn() { Precache(); if( string( self.pev.model ).IsEmpty() ) g_EntityFuncs.SetModel( self, "models/wanted/dyndave.mdl" ); else g_EntityFuncs.SetModel( self, self.pev.model ); const float flHealth = self.pev.health; self.MonsterInitDead(); self.pev.health = flHealth; if( self.pev.health == 0 ) self.pev.health = 8; self.m_bloodColor = BLOOD_COLOR_RED; self.pev.solid = SOLID_SLIDEBOX; self.pev.movetype = MOVETYPE_STEP; self.pev.takedamage = DAMAGE_YES; self.SetClassification( CLASS_PLAYER_ALLY ); self.m_FormattedName = "Dead Dave"; self.pev.sequence = self.LookupSequence( m_szPoses[m_iPose] ); if ( self.pev.sequence == -1 ) { g_Game.AlertMessage( at_console, "Dead dave with bad pose\n" ); } } } void Register() { g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_DynDave::monster_dyndave", "monster_dyndave" ); g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_DynDave::monster_dyndave_dead", "monster_dyndave_dead" ); g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_DynDave::monster_dyndave", "monster_dave" ); g_CustomEntityFuncs.RegisterCustomEntity( "HLWanted_DynDave::monster_dyndave_dead", "monster_dave_dead" ); g_Game.PrecacheModel( "models/scientist.mdl" ); // Otherwise it causes Host Error when spawning via entity maker } } // end of HLWanted_DynDave namespace