// Insurgency's MK-18 MOD 1 /* Model Credits / Model: Twinke Masta (Body, Stock, Rail Cover), TheLama (EOTech), Milo (Folding Iron Sights), B0T (PMag), Norman The Loli Pirate / Textures: Millenia (Body, Stock), Thanez (Rail Cover), Flamshmizer (EOTech), End of Days (Folding Iron Sights), Thanez (PMag), Norman The Loli Pirate / Animations: New World Interactive, D.N.I.O. 071 (Edits) / Sounds: New World Interactive, D.N.I.O. 071 (Conversion to .ogg format) / Sprites: D.N.I.O. 071 (Model Render), R4to0 (Vector), KernCore (.spr Compile) / Misc: Norman The Loli Pirate (World Model), D.N.I.O. 071 (World Model UVs, Compile) / Script: KernCore */ #include "../base" namespace INS2_MK18 { // Animations enum INS2_MK18_Animations { IDLE = 0, DRAW_FIRST, DRAW, HOLSTER, FIRE1, FIRE2, DRYFIRE, FIRESELECT, RELOAD, RELOAD_EMPTY, IRON_IDLE, IRON_FIRE1, IRON_FIRE2, IRON_FIRE3, IRON_DRYFIRE, IRON_FIRESELECT, IRON_TO, IRON_FROM }; enum MK18_Bodygroups { ARMS = 0, MK18_STUDIO0, MK18_STUDIO1, MAIN_BULLETS, HELPER_BULLETS, MK18_STUDIO2 }; // Models string W_MODEL = "models/ins2/wpn/mk18/w_mk18.mdl"; string V_MODEL = "models/nw/ins2/wpn/mk18/v_mk18.mdl"; string P_MODEL = "models/ins2/wpn/mk18/p_mk18.mdl"; string A_MODEL = "models/ins2/ammo/mags.mdl"; int MAG_BDYGRP = 18; // Sprites string SPR_CAT = "ins2/cbn/"; //Weapon category used to get the sprite's location // Sounds string SHOOT_S = "ins2/wpn/mk18/shoot.ogg"; string EMPTY_S = "ins2/wpn/mk18/empty.ogg"; // Information int MAX_CARRY = 9000; int MAX_CLIP = 30; int DEFAULT_GIVE = MAX_CLIP * 4; int WEIGHT = 20; int FLAGS = ITEM_FLAG_ESSENTIAL | ITEM_FLAG_NOAUTOSWITCHEMPTY; uint DAMAGE = 24; //24* 1.375 = 33 uint SLOT = 3; uint POSITION = 5; float RPM_AIR = 825; //Rounds per minute in air float RPM_WTR = 750; //Rounds per minute in water string AMMO_TYPE = "ins2_5.56x45mm"; class weapon_ins2mk18 : ScriptBasePlayerWeaponEntity, NWINS2BASE::WeaponBase { private CBasePlayer@ m_pPlayer { get const { return cast( self.m_hPlayer.GetEntity() ); } set { self.m_hPlayer = EHandle( @value ); } } private int m_iShell; private bool m_WasDrawn; private int GetBodygroup() { if( self.m_iClip >= (MAX_CLIP + 1) ) m_iCurBodyConfig = g_ModelFuncs.SetBodygroup( g_ModelFuncs.ModelIndex( V_MODEL ), m_iCurBodyConfig, MAIN_BULLETS, 30 ); else if( self.m_iClip >= MAX_CLIP ) m_iCurBodyConfig = g_ModelFuncs.SetBodygroup( g_ModelFuncs.ModelIndex( V_MODEL ), m_iCurBodyConfig, MAIN_BULLETS, 29 ); else if( self.m_iClip <= 1 ) m_iCurBodyConfig = g_ModelFuncs.SetBodygroup( g_ModelFuncs.ModelIndex( V_MODEL ), m_iCurBodyConfig, MAIN_BULLETS, 0 ); else m_iCurBodyConfig = g_ModelFuncs.SetBodygroup( g_ModelFuncs.ModelIndex( V_MODEL ), m_iCurBodyConfig, MAIN_BULLETS, self.m_iClip - 1 ); return m_iCurBodyConfig; } private int SetBodygroup() { if( m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) > 0 ) { if( (m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) + self.m_iClip) >= (MAX_CLIP + 1) && self.m_iClip > 0 ) m_iCurBodyConfig = g_ModelFuncs.SetBodygroup( g_ModelFuncs.ModelIndex( V_MODEL ), m_iCurBodyConfig, HELPER_BULLETS, 30 ); else if( (m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) + self.m_iClip) >= MAX_CLIP ) m_iCurBodyConfig = g_ModelFuncs.SetBodygroup( g_ModelFuncs.ModelIndex( V_MODEL ), m_iCurBodyConfig, HELPER_BULLETS, 29 ); else if( m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) < MAX_CLIP && (m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) + self.m_iClip) < MAX_CLIP ) m_iCurBodyConfig = g_ModelFuncs.SetBodygroup( g_ModelFuncs.ModelIndex( V_MODEL ), m_iCurBodyConfig, HELPER_BULLETS, m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) + (self.m_iClip - 1) ); } return m_iCurBodyConfig; } private array Sounds = { "ins2/wpn/mk18/bltbk.ogg", "ins2/wpn/mk18/bltrel.ogg", "ins2/wpn/mk18/bltfd.ogg", "ins2/wpn/mk18/rof.ogg", "ins2/wpn/mk18/hit.ogg", "ins2/wpn/mk18/magin.ogg", "ins2/wpn/mk18/magout.ogg", "ins2/wpn/mk18/magrel.ogg", EMPTY_S, SHOOT_S }; // LCH modify private int fastReloadCount = 0; private bool isLeagleReload = false; void Spawn() { Precache(); WeaponSelectFireMode = NWINS2BASE::SELECTFIRE_AUTO; m_WasDrawn = false; CommonSpawn( W_MODEL, DEFAULT_GIVE ); } void Precache() { self.PrecacheCustomModels(); g_Game.PrecacheModel( W_MODEL ); g_Game.PrecacheModel( V_MODEL ); g_Game.PrecacheModel( P_MODEL ); g_Game.PrecacheModel( A_MODEL ); m_iShell = g_Game.PrecacheModel( NWINS2BASE::BULLET_556x45 ); g_Game.PrecacheOther( GetAmmoName() ); NWINS2BASE::PrecacheSound( Sounds ); NWINS2BASE::PrecacheSound( NWINS2BASE::DeployFirearmSounds ); NWINS2BASE::PrecacheSound( NWINS2BASE::DeployPistolSounds ); g_Game.PrecacheGeneric( "sprites/" + SPR_CAT + self.pev.classname + ".txt" ); g_Game.PrecacheGeneric( "events/" + "muzzle_ins2_MGs.txt" ); CommonPrecache(); } bool GetItemInfo( ItemInfo& out info ) { info.iMaxAmmo1 = (NWINS2BASE::ShouldUseCustomAmmo) ? MAX_CARRY : NWINS2BASE::DF_MAX_CARRY_556; info.iAmmo1Drop = MAX_CLIP; info.iMaxAmmo2 = -1; info.iAmmo2Drop = -1; info.iMaxClip = MAX_CLIP; info.iSlot = SLOT; info.iPosition = POSITION; info.iId = g_ItemRegistry.GetIdForName( self.pev.classname ); info.iFlags = FLAGS; info.iWeight = WEIGHT; return true; } bool AddToPlayer( CBasePlayer@ pPlayer ) { return CommonAddToPlayer( pPlayer ); } bool PlayEmptySound() { return CommonPlayEmptySound( EMPTY_S ); } bool Deploy() { PlayDeploySound( 3 ); DisplayFiremodeSprite(); DispFastReloadTxt(); canReload = true; isLeagleReload = true; if( m_WasDrawn == false && self.m_iClip >= MAX_CLIP + 1 ) { m_WasDrawn = true; return Deploy( V_MODEL, P_MODEL, DRAW, "m16", GetBodygroup(), (22.0/35.0) ); } else if( m_WasDrawn == false ) { m_WasDrawn = true; return Deploy( V_MODEL, P_MODEL, DRAW_FIRST, "m16", GetBodygroup(), (90.0/55.0) ); } else return Deploy( V_MODEL, P_MODEL, DRAW, "m16", GetBodygroup(), (22.0/35.0) ); } void Holster( int skipLocal = 0 ) { isLeagleReload = false; CommonHolster(); BaseClass.Holster( skipLocal ); } void PrimaryAttack() { if( self.m_iClip <= 0 ) { self.PlayEmptySound(); self.SendWeaponAnim( (WeaponADSMode == NWINS2BASE::IRON_IN) ? IRON_DRYFIRE : DRYFIRE, 0, GetBodygroup() ); self.m_flNextPrimaryAttack = WeaponTimeBase() + 0.3f; return; } if( WeaponSelectFireMode == NWINS2BASE::SELECTFIRE_SEMI && m_pPlayer.m_afButtonPressed & IN_ATTACK == 0 ) return; self.m_flNextPrimaryAttack = self.m_flNextSecondaryAttack = (m_pPlayer.pev.waterlevel == WATERLEVEL_HEAD) ? WeaponTimeBase() + GetFireRate( RPM_WTR ) : WeaponTimeBase() + GetFireRate( RPM_AIR ); self.m_flTimeWeaponIdle = WeaponTimeBase() + 1.33f; ShootWeapon( SHOOT_S, 1, VecModAcc( VECTOR_CONE_1DEGREES, 1.25f, 0.5f, 1.0f ), (m_pPlayer.pev.waterlevel == WATERLEVEL_HEAD) ? 1024 : 8192, DAMAGE, true, DMG_SNIPER | DMG_NEVERGIB, 0.5, 0.375 ); m_pPlayer.m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer.m_iWeaponFlash = BRIGHT_GUN_FLASH; if( WeaponADSMode != NWINS2BASE::IRON_IN ) { if( !( m_pPlayer.pev.flags & FL_ONGROUND != 0 ) ) KickBack( 0.8, 0.3, 0.225, 0.03, 3.5, 2.5, 5 ); else if( m_pPlayer.pev.velocity.Length2D() > 0 ) KickBack( 0.5, 0.275, 0.2, 0.03, 3.0, 2.0, 7 ); else if( m_pPlayer.pev.flags & FL_DUCKING != 0 ) KickBack( 0.225, 0.15, 0.1, 0.015, 2.0, 1.0, 10 ); else KickBack( 0.35, 0.175, 0.125, 0.02, 2.5, 1.5, 8 ); } else { PunchAngle( Vector( Math.RandomFloat( -1.875, -1.9 ), (Math.RandomLong( 0, 1 ) < 0.5) ? -0.50f : 0.50f, Math.RandomFloat( -0.5, 0.5 ) ) ); } if( WeaponADSMode == NWINS2BASE::IRON_IN ) self.SendWeaponAnim( Math.RandomLong( IRON_FIRE1, IRON_FIRE3 ), 0, GetBodygroup() ); else self.SendWeaponAnim( Math.RandomLong( FIRE1, FIRE2 ), 0, GetBodygroup() ); ShellEject( m_pPlayer, m_iShell, (WeaponADSMode != NWINS2BASE::IRON_IN) ? Vector( 18.5, 5.75, -8.5 ) : Vector( 18.5, 1.6, -4.5 ) ); } void SecondaryAttack() { self.m_flTimeWeaponIdle = self.m_flNextSecondaryAttack = WeaponTimeBase() + 0.2; self.m_flNextPrimaryAttack = WeaponTimeBase() + 0.13; switch( WeaponADSMode ) { case NWINS2BASE::IRON_OUT: { self.SendWeaponAnim( IRON_TO, 0, GetBodygroup() ); EffectsFOVON( 35 ); break; } case NWINS2BASE::IRON_IN: { self.SendWeaponAnim( IRON_FROM, 0, GetBodygroup() ); EffectsFOVOFF(); break; } } } void ItemPreFrame() { /*if( m_reloadTimer < g_Engine.time && canReload ) self.Reload();*/ BaseClass.ItemPreFrame(); } void DoReload() { if(self.m_iClip == 0){ Reload( MAX_CLIP , RELOAD_EMPTY, (136.0/45.0), SetBodygroup() ); } else if(fastReloadCount >= 2){ // LCH: Do fastReload m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType, m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) + (self.m_iClip - 1) ); self.m_iClip = 1; // LCH: Drop Current Mag. Reload( MAX_CLIP + 1, RELOAD_EMPTY, (74.0/45.0), SetBodygroup() ); g_SoundSystem.EmitSoundDyn( m_pPlayer.edict(), CHAN_VOICE, NWINS2BASE::DeployPistolSounds[ Math.RandomLong( 0, NWINS2BASE::DeployPistolSounds.length() - 1 )], VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } else{ Reload( MAX_CLIP + 1, RELOAD, (142.0/48.0), SetBodygroup() ); } fastReloadCount = 0; canReload = true; BaseClass.Reload(); } void Reload() { ChangeFireMode( (WeaponADSMode == NWINS2BASE::IRON_IN) ? IRON_FIRESELECT : FIRESELECT, GetBodygroup(), NWINS2BASE::SELECTFIRE_AUTO, NWINS2BASE::SELECTFIRE_SEMI, (25.0/30.0) ); if( self.m_iClip >= MAX_CLIP + 1 || m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) <= 0 || m_pPlayer.pev.button & IN_USE != 0 ) return; if( WeaponADSMode == NWINS2BASE::IRON_IN ) { self.SendWeaponAnim( IRON_FROM, 0, GetBodygroup() ); EffectsFOVOFF(); } m_reloadTimer = g_Engine.time + 0.16; if(self.m_iClip > 0 && isLeagleReload){ isLeagleReload = false; fastReloadCount++; } if(canReload){ canReload = false; SetThink( ThinkFunction( this.DoReload ) ); self.pev.nextthink = m_reloadTimer; } } void WeaponIdle() { if( self.m_flNextPrimaryAttack < g_Engine.time ) m_iShotsFired = 0; self.ResetEmptySound(); m_pPlayer.GetAutoaimVector( AUTOAIM_10DEGREES ); if(!isLeagleReload) isLeagleReload = true; if( self.m_flTimeWeaponIdle > WeaponTimeBase() ) return; if( WeaponADSMode == NWINS2BASE::IRON_IN ) self.SendWeaponAnim( IRON_IDLE, 0, GetBodygroup() ); else self.SendWeaponAnim( IDLE, 0, GetBodygroup() ); self.m_flTimeWeaponIdle = WeaponTimeBase() + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 5, 7 ); } } class MK18_MAG : ScriptBasePlayerAmmoEntity, NWINS2BASE::AmmoBase { void Spawn() { Precache(); g_EntityFuncs.SetModel( self, A_MODEL ); self.pev.body = MAG_BDYGRP; BaseClass.Spawn(); } void Precache() { g_Game.PrecacheModel( A_MODEL ); CommonPrecache(); } bool AddAmmo( CBaseEntity@ pOther ) { return CommonAddAmmo( pOther, MAX_CLIP, (NWINS2BASE::ShouldUseCustomAmmo) ? MAX_CARRY : NWINS2BASE::DF_MAX_CARRY_556, (NWINS2BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : NWINS2BASE::DF_AMMO_556 ); } } string GetAmmoName() { return "ammo_ins2mk18"; } string GetName() { return "weapon_ins2mk18"; } void Register() { g_CustomEntityFuncs.RegisterCustomEntity( "INS2_MK18::weapon_ins2mk18", GetName() ); // Register the weapon entity g_CustomEntityFuncs.RegisterCustomEntity( "INS2_MK18::MK18_MAG", GetAmmoName() ); // Register the ammo entity g_ItemRegistry.RegisterWeapon( GetName(), SPR_CAT, (NWINS2BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : NWINS2BASE::DF_AMMO_556, "", GetAmmoName() ); // Register the weapon } }