#include "weapon_clmp5" #include "weapon_clcrowbar" #include "weapon_clglock" #include "weapon_clshotgun" #include "weapon_clpython" #include "weapon_clhornetgun" #include "weapon_clgauss" // Weapon behaviour/mode (bIsMultiplayer function) // Like the singleplayer/multiplayer differences in vanilla HL // True: Multiplayer // False: Singleplayer const bool g_WeaponMode = false; void RegisterCrackLifeWeapons() { // Weapon slots ans positions CLMP5::g_Slot = 2; CLMP5::g_Position = 4; CLCROWBAR::g_Slot = 0; CLCROWBAR::g_Position = 5; CLGLOCK::g_Slot = 1; CLGLOCK::g_Position = 4; CLSHOTGUN::g_Slot = 2; CLSHOTGUN::g_Position = 5; CLPYTHON::g_Slot = 1; CLPYTHON::g_Position = 5; CLHORNETGUN::g_Slot = 3; CLHORNETGUN::g_Position = 4; CLGAUSS::g_Slot = 3; CLGAUSS::g_Position = 5; CLMP5::Register(); // Crack Life MP5 CLCROWBAR::Register(); // Crack Life punchs CLGLOCK::Register(); // Penis gun CLSHOTGUN::Register(); // shotgun CLPYTHON::Register(); // POW! 357 CLHORNETGUN::Register(); // JOJ CLGAUSS::Register(); // walk in the dinosaur }