/* * The original Half-Life version of the Python/357 * Modified by for the Crack-Life Sven Co-op conversion * * Original Crack-Life mod by: Siemka321 * Sven Co-op Re-conversion: Rafael "R4to0" Alves */ namespace CLPYTHON { enum CLPYTHON_e { CLPYTHON_IDLE1 = 0, CLPYTHON_DRAW, CLPYTHON_FIRE1, CLPYTHON_RELOAD }; // Models const string g_PeeMdl = "models/cracklife/null.mdl"; // Tayklor fix <3 const string g_VeeMdl = "models/cracklife/v_357.mdl"; const string g_WeeMdl = "models/w_357.mdl"; // Sounds const string g_Fire1Snd = "cracklife/weapons/357_shot1.wav"; //POW //const string g_Fire2Snd = "cracklife/weapons/357_shot2.wav"; const string g_EmptySnd = "cracklife/weapons/357_cock1.wav"; //NO! // Weapon Info const uint g_MaxAmmoPri = 36; const uint g_MaxClip = 6; const uint g_Weight = 15; const uint g_PrimaryDmg = int( g_EngineFuncs.CVarGetFloat( "sk_plr_357_bullet" ) ); // 0 = default const uint g_Fov = 20; // 40 HL default (fov 90) const string g_WeaponName = "weapon_clpython"; // Weapon HUD uint g_Slot = 1; uint g_Position = 5; class weapon_clpython : ScriptBasePlayerWeaponEntity { private CBasePlayer@ m_pPlayer { get const { return cast( self.m_hPlayer.GetEntity() ); } set { self.m_hPlayer = EHandle( @value ); } } void Spawn() { Precache(); g_EntityFuncs.SetModel( self, g_WeeMdl ); self.m_iDefaultAmmo = g_MaxClip; self.FallInit(); } void Precache() { self.PrecacheCustomModels(); g_Game.PrecacheModel( g_PeeMdl ); g_Game.PrecacheModel( g_VeeMdl ); g_Game.PrecacheModel( g_WeeMdl ); g_SoundSystem.PrecacheSound( g_Fire1Snd ); g_SoundSystem.PrecacheSound( g_EmptySnd ); } bool GetItemInfo( ItemInfo& out info ) { info.iMaxAmmo1 = g_MaxAmmoPri; info.iMaxAmmo2 = -1; info.iMaxClip = g_MaxClip; info.iSlot = g_Slot; info.iPosition = g_Position; info.iId = g_ItemRegistry.GetIdForName( self.pev.classname ); info.iWeight = g_Weight; return true; } bool AddToPlayer( CBasePlayer@ pPlayer ) { if( BaseClass.AddToPlayer( pPlayer ) == true ) { @m_pPlayer = pPlayer; NetworkMessage clpython( MSG_ONE, NetworkMessages::WeapPickup, pPlayer.edict() ); clpython.WriteLong( g_ItemRegistry.GetIdForName( self.pev.classname ) ); clpython.End(); return true; } return false; } bool PlayEmptySound() { if( self.m_bPlayEmptySound ) { self.m_bPlayEmptySound = false; g_SoundSystem.EmitSoundDyn( m_pPlayer.edict(), CHAN_WEAPON, g_EmptySnd, 0.8f, ATTN_NORM, 0, PITCH_NORM ); } return false; } bool Deploy() { return self.DefaultDeploy( g_VeeMdl, g_PeeMdl, CLPYTHON_DRAW, "python" ); } void Holster( int skipLocal = 0 ) { self.m_fInReload = false; // cancel any reload in progress. if( self.m_fInZoom == true ) { self.m_fInZoom = false; m_pPlayer.pev.fov = m_pPlayer.m_iFOV = 0; } SetThink( null ); BaseClass.Holster( skipLocal ); self.m_flTimeWeaponIdle = g_Engine.time + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 10, 15 ); } void SecondaryAttack() { if( self.m_fInZoom == true ) // m_pPlayer.pev.fov != 0 { self.m_fInZoom = false; m_pPlayer.pev.fov = m_pPlayer.m_iFOV = 0; // 0 means reset to default fov } else if( self.m_fInZoom == false ) // m_pPlayer.pev.fov != g_Fov { self.m_fInZoom = true; m_pPlayer.pev.fov = m_pPlayer.m_iFOV = g_Fov; } self.m_flNextSecondaryAttack = g_Engine.time + 0.5f; } void PrimaryAttack() { // don't fire underwater if( m_pPlayer.pev.waterlevel == WATERLEVEL_HEAD ) { self.PlayEmptySound( ); self.m_flNextPrimaryAttack = self.m_flNextSecondaryAttack = g_Engine.time + 0.15f; return; } if( self.m_iClip <= 0 ) { self.PlayEmptySound(); self.m_flNextSecondaryAttack = self.m_flNextPrimaryAttack = g_Engine.time + 0.15f; return; } m_pPlayer.m_iWeaponVolume = LOUD_GUN_VOLUME; m_pPlayer.m_iWeaponFlash = BRIGHT_GUN_FLASH; --self.m_iClip; // POW! HAHA self.SendWeaponAnim( CLPYTHON_FIRE1, 0, 0 ); g_SoundSystem.EmitSoundDyn( m_pPlayer.edict(), CHAN_WEAPON, g_Fire1Snd, Math.RandomFloat( 0.92f, 1.0f ), ATTN_NORM, 0, 98 + Math.RandomLong( 0, 3 ) ); // player "shoot" animation m_pPlayer.SetAnimation( PLAYER_ATTACK1 ); // Create the bullet Vector vecSrc = m_pPlayer.GetGunPosition(); Vector vecAiming = m_pPlayer.GetAutoaimVector( AUTOAIM_10DEGREES ); m_pPlayer.FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, 8192, BULLET_PLAYER_357, 0, g_PrimaryDmg, m_pPlayer.pev ); if( self.m_iClip == 0 && m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) <= 0 ) // HEV suit - indicate out of ammo condition m_pPlayer.SetSuitUpdate( "!HEV_AMO0", false, 0 ); self.m_flTimeWeaponIdle = g_Engine.time + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 10, 15 ); //TODO: Change to the correct values m_pPlayer.pev.punchangle.x = Math.RandomLong( -3, -3 ); // Decal shit TraceResult tr; float x, y; g_Utility.GetCircularGaussianSpread( x, y ); Vector vecDir = vecAiming + x * VECTOR_CONE_1DEGREES.x * g_Engine.v_right + y * VECTOR_CONE_1DEGREES.y * g_Engine.v_up; Vector vecEnd = vecSrc + vecDir * 4096; g_Utility.TraceLine( vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer.edict(), tr ); if( tr.flFraction < 1.0 ) { if( tr.pHit !is null ) { CBaseEntity@ pHit = g_EntityFuncs.Instance( tr.pHit ); if( pHit is null || pHit.IsBSPModel() ) g_WeaponFuncs.DecalGunshot( tr, BULLET_PLAYER_357 ); } } // Delay next attack self.m_flNextPrimaryAttack = g_Engine.time + 0.75f; } void Reload() { if( m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) <= 0 || self.m_iClip == g_MaxClip ) return; // Undo zoom before reloading if( self.m_fInZoom == true ) { self.m_fInZoom = false; m_pPlayer.pev.fov = m_pPlayer.m_iFOV = 0; } self.DefaultReload( g_MaxClip, CLPYTHON_RELOAD, 2.0f, 0 ); BaseClass.Reload(); self.m_flTimeWeaponIdle = g_Engine.time + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 10, 15 ); } void WeaponIdle() { self.ResetEmptySound(); if( self.m_flTimeWeaponIdle > g_Engine.time ) return; int iAnim = CLPYTHON_IDLE1 ; self.m_flTimeWeaponIdle = g_Engine.time + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 70, 30 ); self.SendWeaponAnim( iAnim ); } } void Register() { g_CustomEntityFuncs.RegisterCustomEntity( "CLPYTHON::weapon_clpython", g_WeaponName ); g_ItemRegistry.RegisterWeapon( g_WeaponName, "cracklife", "357" ); } } // End of namespace