// inb4 mapping for unused weapons array g_ItemMappings = { ItemMapping( "weapon_357", CLPYTHON::g_WeaponName ), ItemMapping( "weapon_9mmAR", CLMP5::g_WeaponName ), ItemMapping( "weapon_9mmhandgun", CLGLOCK::g_WeaponName ), ItemMapping( "weapon_crowbar", CLCROWBAR::g_WeaponName ), ItemMapping( "weapon_displacer", "weapon_rpg" ), ItemMapping( "weapon_eagle", CLPYTHON::g_WeaponName ), ItemMapping( "weapon_gauss", CLGAUSS::g_WeaponName ), ItemMapping( "weapon_glock", CLGLOCK::g_WeaponName ), ItemMapping( "weapon_grapple", CLCROWBAR::g_WeaponName ), ItemMapping( "weapon_hornetgun", CLHORNETGUN::g_WeaponName ), ItemMapping( "weapon_m16", CLMP5::g_WeaponName ), ItemMapping( "weapon_m249", CLMP5::g_WeaponName ), ItemMapping( "weapon_minigun", CLMP5::g_WeaponName ), ItemMapping( "weapon_pipewrench", CLCROWBAR::g_WeaponName ), ItemMapping( "weapon_python", CLPYTHON::g_WeaponName ), ItemMapping( "weapon_shockrifle", CLMP5::g_WeaponName ), ItemMapping( "weapon_shotgun", CLSHOTGUN::g_WeaponName ), ItemMapping( "weapon_sniperrifle", "weapon_crossbow" ), ItemMapping( "weapon_sporelauncher", "weapon_rpg" ), ItemMapping( "weapon_uzi", CLMP5::g_WeaponName ), ItemMapping( "weapon_uziakimbo", CLMP5::g_WeaponName ), ItemMapping( "ammo_9mmAR", CLMP5::g_AmmoName ), ItemMapping( "ammo_9mmbox", CLMP5::g_AmmoName ), ItemMapping( "ammo_9mmclip", CLMP5::g_AmmoName ), ItemMapping( "ammo_glockclip", CLMP5::g_AmmoName ), ItemMapping( "ammo_uziclip", CLMP5::g_AmmoName ), ItemMapping( "ammo_mp5grenades", CLMP5::g_SecAmmoName ), ItemMapping( "ammo_ARgrenades", CLMP5::g_SecAmmoName ) };